Animation is a complex topic – these materials just barely touch a broad range of techniques. Your first stop should be the free Unity tutorials – they’re quite good and contain everything you need to know.
The rest of this page are a bunch of resources we’ll discuss during the workshop, presented here in no particular order.
• Easing is the application of time to your animations to make them more realistic and comfortable. Easing can be complex or simple, if you’re doing a lot of manual animations, there are packages that can assist you like DOTween. Somoene has also ported a bunch of easing functions to Unity for you.
is very useful for basic rigging and decent default player characters
• TurboSquid is a decent commercial resource for many different models
• Video Tutorial: Animate bipedal characters
• Video Tutorial: Mechanim is typically used to animate avatars, but you can animate anything. This is a long tutoral (1 hour) but it will show you how to apply the technique to virtually any object:
ANIMATE ANYTHING WITH MECANIM